Raided ruins like this for nigh on twenty years. When asked, the ghost will reveal herself as Katria: "The name's Katria. Before long, a ghost will appear and actively seek you out, asking you if you are there for the treasure. before it's too late." Follow the tunnel to a very large chamber and look around for a bit. A few feet into the ruin, the whole place will shiver, and an unidentified female voice will echo through the halls, saying: "Please, turn back. As you approach the entrance, the earth will quiver underneath you, hinting at things to come. Or perhaps it, like the secrets of Aetherium itself, still remains to be discovered." The Ghost of Katria Īs soon as you open the book, an objective will be added to your journal, encouraging you to investigate Arkngthamz, a Dwemer ruin located down the path from Dushnikh Yal. It may have been destroyed long ago, by the Nord invaders or the Dwemer themselves. The book ends with a challenge for the adventurer: "But nothing like the Aetherium Forge described in the inscriptions has ever been found within the borders of Skyrim. The weapons created were so powerful that the strong bonds between the four city-states shattered, as everyone wanted to have access to the Forge, with subsequent conflicts weakening the cities enough for them to be an easy conquest for Gellir. Due to their brilliance, the Dwemer actually succeeded. The author suggests that the Dwarves found a considerable amount of Aetherium and started experimenting with forging it into weapons with a newly constructed "Aetherium Forge". The Aetherium Wars is a tome written in the present day by Taron Dreth which details the fall of the four cities and even offers an explanation for the downfall of the Dwarves: namely, Aetherium, an ultra-rare crystal-like matter with a strong, magical aura. The Nords ascribed the destruction of the cities to the strategic genius of High-King Gellir, but many scholars suggested that the cities fell for other reasons-although the mystery was buried along with the cities and merely forgotten. Then, in the midst of the First Era, all four city-states suddenly collapsed within three years. Their purpose remains unknown, but the city-states were undefeatable and held their ground against attacking Nords for centuries. In ancient times, the Dwemer constructed four city-states led by the great research center of Arkngthamz in the Reach.
To use the pack download the module from the link below and place it in your modules folder then just open it up as normal in the same campaign that you will be running the adventure from. The module comes with a guide which relates the maps to the encounters that inspired their creation using the same numbering system in the adventure itself. With over 30 maps and a number of player handouts this module should cover every possibility that the adventure offers. However Zacchaeus' Crystal Shard Map module solves this problem. The one thing that it doesn't have for FG users is enough battle maps in fact there's only the one. Personally I think it's the best one yet. The Legacy of the Crystal Shard adventure is now available from the store and if you haven't seen this adventure yet then you really need to have a good look at it.